2012: The Year of Questionable Upgrades
A 2012 retrospective on software upgrades that made products worse, and why shipping change for its own sake erodes trust users already gave you.
A 2012 retrospective on software upgrades that made products worse, and why shipping change for its own sake erodes trust users already gave you.
Windows 8 got the big vision right and the small interactions wrong. Why micro-interactions decide whether people actually like using your product.
Was Facebook Timeline designed to be inefficient on purpose? A 2012 argument about interfaces that optimize for engagement rather than the user.
Checking the weather revealed how badly alignment can break a data display. A small example of why visual structure is not decoration at all.
Designing for one person alone is a different problem from designing for people interacting with each other. Why that distinction changes decisions.
Web projects burn enormous time in discussion before anything exists. Why building a rough version early beats another round of meetings about it.
Waiting until the picture is clear in your head is a good way to never start. On designing your way to clarity instead of waiting for it to arrive.
UX design does not have a finish line. Why the honeycomb model matters, and how treating launch as the end of the work guarantees a worse product.
Most creative work lets you leave your mark on it. UX design does not, and understanding why changes how you evaluate every decision you make.
A refrigerator taught me more about bad interface design than most software does. Anatomy of a real-world UX failure and why the pattern repeats.